Break the Ice
“Break the Ice” claims for our action, demands a deep dive into ourselves to find out who we really are and what surrounds us. In a world where we are always connected and our steps constantly captured, monitored, archived, what do we show to our friends or foes? Our inner self or our outer self? Does anyone really knows what we think? Despite constant contact through digital connections and social media, most people have nobody to confide in. What, after all, do people communicate among themselves? How fragile, stable, short or long lived are the connections we built? Inside the installation, people are detected over a circular rug in real-time by a kinect sensor. The ice cracks depending on the positions of the users and time which they spent there. Their movements can either make the ice recede, making a video visible underneath, or make the ice form. The sound corresponding to the graphics is also generated in real-time using overtones, involving the cracks, running water and ice formation. Those three synthesized sounds are marking the three moments of the interaction in the installation.
Gisela Nunes is a media artist from Portugal who is now focused on interactive new media art. She Graduated in Arts/Multimedia Design from the Guimarães Higher Artistic School (ESAG) and holds a postgraduate course in Digital Design from the School of Arts, Catholic University of Portugal. She was an Exchange Student in the Interface Culture Master at the University of Art and Design in Linz, and is currently finishing the Master program in Technology and Digital Art, at the University of Minho. Her practice explores the object, the device, and the audience, to present interactive live experiences. While project themes may be various, real time processing, augmented reality and data visualization make up backdrop to her work. More information about the artist and her work at http://arianing.eu.